— chess with new pieces, abilities and covenants
94 pieces: 52 heroes, 14 grandmasters and 28 beasts. They move in ways no chess piece may, level up, learn abilities and band together in covenants — in a campaign across twelve chapters or as plain classic chess. On your phone, no ads. Chapters I to III are free, chapter IV onwards with the full version.
New pieces with their own moves, which learn abilities with every level and grow stronger together as a covenant. A capture is not one move but a fight — and out of the rift come beasts that follow rules of their own.







Beside the six classic pieces, 46 more heroes are waiting — and they move in ways no chess piece may. Four of them —




CaptainGlides three squares straight, steps one diagonally.
ChancellorRook and knight in one piece.
AmazonQueen and knight at once.
MillerOne step or a short leap. Captured pawns bring gold.
And from the village, the workshop, the forest and the tournament — four of many more:




JesterSteps straight or leaps two diagonally. Swaps with a friendly piece.
SmithTwo sideways, one forward or back. Strikes without moving.
HuntressTwo diagonally, one straight. Stalks like a knight.
SamuraiFour straight, one diagonally. Blinks to a free square.
The cards are real ones from the game — the move grid shows where the piece can go. The abilities it can learn follow further down.
Eighteen covenants bind together pieces that belong together. When every member of a covenant stands in your army, their shared power awakens — the sign on each card carries the colour of its covenant.




Any of the four with a tournament comrade beside him strikes with one more attack.


The Captain moves through friendly pieces.



Your pawns begin with one more life, and every one that survives the match earns 3 gold.
Three of eighteen: Shadow, Darkness, Kitchen, Cloister, Counting-house and the others are waiting in the game.
With every level your pieces unlock abilities — some change how they move, others turn the tide once in battle. The first arts of every ladder even work in the campaign's chess games.





The Bishop's guard step, the Jester's swap, the Warlock's lightning bolt, the Captain's double strike and dragonfire — real cards from the game. There are sixty.
A Captain instead of a rook, a Hawk instead of a knight, a beast from the rift on the free square — every game starts with your formation. Defeated beasts can be recruited to your court for gold, and whoever wins a chapter brings its master to the queen's square.

Tap a piece and its abilities appear below — here the Captain against the Jester in the Kronland.
Every mode lets you choose: classic chess or battle with hit points.
Twelve chapters, branching paths, a master at the end of every chapter — and the grandmaster at the rift. Victories recruit heroes and even beasts. Chapters I–III free, full version from chapter IV (one-time purchase).
Straight to the board: classic chess or HP battle, map and strength as you like – the AI from 300 to 2000 Elo in fine steps. Also for two on one device.
Short Gambit with five minutes or Long Gambit with up to three days per move — with rating, leaderboard, invitations by link and a chat between friends only.

The court's house of learning: 34 lessons from the first move to the openings, a mentor if you want one, and the chronicle of all pieces and covenants.
The peddler sells what makes the difference in battle — potions, keys, tools and walls for your own third rank.
Healing draughtheals a piece in battle
Time-turnertakes back your last move
Spark shardis ground into a skill point
Wallblocks a square of your third rank
Mountain keyopens locked paths on the map
Macheteclears a smugglers' trail
Every deed counts — and every tier of a deed brings gold to claim.
Victories
Checkmate
Captures
Promotions
Stations
MastersTwelve lands on a painted world map — every chapter with its own landscape, its own board and its own master.

Kronland, Kornmark, Eichwald — the beginning. Nine more lands still lie in darkness.


Classic chess by the full rules — castling, en passant, promotion — is here too: against the computer, online or two players on one device, any time in the quick game.
Over the Kronland the banners of an old victory still fly. People tell of a night when the earth shook and violet light swept across the fields. Since then a messenger of the Crown has come to the villages every year, and with him a pawn vanishes.
Great stories rarely begin with a pawn. This one does.
Make your first move.
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